Nike android sdk download
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I was quite surprised (when I was playing with my Droid) that I couldn’t take screenshots without jumping through the hoops you described.īut with the EVO there is now an (easier?) way: you can actually just use the “Shoot Me” app from the Market. The screenshots go into a ShootMe directory on the SD card. I tested it to be sure, and it’s actually quite fun to shout at your phone to take a screenshot. It also happens to work on the EVO, no rooting required. Update: Oliver points out in comments, you can use an app call Shoot Me to take screenshots on rooted devices. screenshotting would be baked in and easy to use. I would expect the opposite of Android, based on its geeky roots, i.e. Maybe this was influenced by Mac’s native screenshot capabilities, which rule. Screenshotting is a power user feature, exactly the kind that Apple would leave on the cutting room floor. This is an interesting deviation between what I’ve come to expect from iPhone and Android. I posted this as much as a reminder for me, as a how-to for you.
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I went the easy route because don’t need to install an IDE just to take screenshots of my phone. I simply ran ddms from the Mac’s terminal (i.e./ddms), but from what I’ve read, you can run it from Eclipse or another IDE. You can recapture the device’s screen by clicking Refresh in the resulting ddms window.
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Enable “USB Debugging” on the device in Settings – Applications – Development.Connect the device to your computer via USB.Ensure you have the latest JDK installed.You can find apps that do this, but the easiest way is (h/t to this post): there’s no button combination or included app that takes screenshots. This is a great feature, and one lacking from Android’s base OS, i.e. Notably, Android's HealthKit rival was announced as one of the key features during the company's WWDC event in June along with iOS 8.So, the iPhone OS has had the ability to take a screenshot since 2.0, simply hold down the sleep and home buttons for a couple seconds, and click, you’ve got a screenshot. The search engine giant unveiled the Google Fit platform at the I/O event earlier this year. The Mountain View giant also announced partnerships with companies such as Nike, Adidas, Runkeeper, HTC, Asus, LG and Motorola for the Google Fit platform. The firm also detailed three sets of APIs - Sensor API, Recording API, and History API, designed to meet specific developer needs. Google in August made its Fit platform available as a preview SDK (software development kit) to help developers build health and fitness apps for the health-tracking platform.
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Google has also released the full version of the Google Fit SDK, saying it is available on Android, Android Wear and the Web. Users will also be able to access their health data via their Google account on the Web. Third-party devices and apps would also be able to connect to Google Fit, and Android Wear support is included, apart from a broad range of health trackers. Google hasn't detailed which sensors are required on the device to support which tracking functions. Users can also add exercise activities like cycling and running, and set activity goals. The Google Fit app uses the sensors onboard the Android device to track the number of steps walked by the user, weight history, calories burned and other health-related data. The app will link with the user's Google account and function as a central dashboard for tracking the user's fitness activities.
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The app is compatible with devices running Android 4.0 and later versions and is available to download from the Google Play Store. The Google Fit app can be considered the Android counterpart of Apple's Health app on iOS 8, which uses the HealthKit platform. Google on Tuesday launched its unified fitness tracking app for Android, called Google Fit - the same name as its health platform that provides APIs to developers and manufacturers to be able to create apps and devices that can utilise all the health and fitness data onboard, even that gathered by other apps.